There are three main builds to choose from, a gear-dependent but powerful raid build "Regrowth Build", a all-around versatile non-raid build "Swiftmend Build", and a raid-build for the lesser geared "Moonglow Build". This is an end-game raid-focused build with the intention to use Regrowth a lot for healing the raid, utilizing it's synergy with Nature's Grace especially paired with Improved Regrowth.
This can lead to short cast times for Healing Touch while spreading out Regrowth. This build is the most gear-dependent and requires a large mana pool. For more a versatile healing build that is less gear-dependent and stronger at healing tanks, consider the Swiftmend Build tab above. This is a solid healing build for most purposes, from dungeons to leveling, giving you powerful cooldowns like Nature's Swiftness and Swiftmend.
While the points spent in the Restoration tree should not be altered, the points spent in Balance can be adjusted to your preference.
This build is recommended for those raid-healing, but aren't geared enough for the mana-intensive 'Regrowth Build. There's a lot of room for variance in the Balance tree of this build, as the first 20 points are completely preferential.
Restoration Druid Phase 4: Zul'Gurub. Guide Intro. Enchants By Slot. Flasks, Elixirs, Potions, Buffs. Talent Builds. Balance Feral 0.
Restoration Regrowth Build This is an end-game raid-focused build with the intention to use Regrowth a lot for healing the raid, utilizing it's synergy with Nature's Grace especially paired with Improved Regrowth. Swiftmend Build This is a solid healing build for most purposes, from dungeons to leveling, giving you powerful cooldowns like Nature's Swiftness and Swiftmend. Moonglow Build This build is recommended for those raid-healing, but aren't geared enough for the mana-intensive 'Regrowth Build.Here you can find all sorts of Diablo 2 calculators, including - Skill and Talent tree calculators for each class, Character planner where you can start planning your character and create stats, items to gear up, choose talent skill points and choose type of mercenary and gear.
You can save your profile in the end and share with friends. There is also a Diablo 2 Item generator! If you are looking for a more strict skill and talent calculator you should try the Diablo 2 Character Planner here.
Have in mind that these calculators, unlike the Character Planner, are with a fixed skill points to distribute and can be skilled indefinitely. If you are looking for a skill calculator that is for your character level and with built-in logic - use the Character Planner. I present you the Mercenary Stats Calculator. Use it to check what stats your mercenary will have on any level and the calculator has all the different types and sub-types of mercenaries. This is an item generator.
It generates items with in-game tooltips, as well as randomizing the stats, just like in-game! Unique Items. Set Items. Horadric Cube.In this guide, you will learn about playing a Balance Druid in a raid. The first build is for new players with low gear. Involves a lot of mana-related talents The second build is an all-around raid build, for players with better gear.
You might make some tweak according to your raid needs. Gems are situational and depend on the build and equipment.
Balance Druid DPS Spec, Builds, and Talents — Battle for Azeroth (BfA) 8.3
They are used to reach the required stat caps. Spell Power is the main stat for this build. Stack as much as you can. The cap for haste is rating unbuffed. Skip to content. Talent Tree The first build is for new players with low gear. Cast Starfall on cooldown. Cast Force of Nature on cooldown. About The Author. Aside from my day job, I also practice Kickboxing and Muay Thai.
This comment form is under antispam protection. Most reacted comment. Hottest comment thread. Recent comment authors. Notify of. Website admin will know that you reported it. Admins may or may not choose to remove the comment or block the author. And please don't worry, your report will be anonymous. You are going to send email to. Move Comment.Forgot your password? Restoration has several viable builds for end game PvE content. This is probably the first build that you will use upon hitting 60, mainly focusing on healing in early dungeons and raids.
Swiftmend provides some solid burst healing for a tank that is in danger, and the rest of your talents really do well at buffing your other healing spells, specifically RejuvenationRegrowthand Healing Touch. This is a solid, well rounded healing build that lets you put out HoTs on the tank to keep him up while also being able to cast Healing Touch to efficiently heal the group. This build ends up not being super optimal for raids once you need to focus more on raid healing than tank healing, but can serve you well early on when you need that versatility in your healing toolkit.
While the points in Restoration are pretty set and do not offer much room for personal choice, the extra points in Balance are yours to do with as you please.
Some Druids prefer to put 5 points into Improved Wrath for the option to do damage when you need to, and it potentially enables you to quest and go out into the world alone without needing to swap specs to a DPS specialization.
It is up to you how to spend these points. Moonglow is the primary pickup in this talent build, along with Nature's Grace. This requires 24 points into the Balance tree, which means you do not have enough points to take Swiftmend deep into the Restoration tree. However, this is very much worth the trade because of the amazing Mana efficiency that Moonglow provides. Swiftmend is not a great raid healing spell, and Moonglow allows you to more efficiently use Healing Touch on the raid for solid, low-Mana healing.
This is a great build to use once you start raiding when you still have not great gear and need the extra Mana efficiency. While you need the 24 points in Balance, the first 20 points are yours to do with as you please.
Same as before, you can really pick and choose any of the talents here based on your personal preference. This is the best end game healing build that you will eventually swap to. The main focus of this build is the high output of healing through casting Regrowth repeatedly. This build works because of the synergy between two talents: Improved Regrowth and Nature's Grace.
With Nature's Grace, your spells get a lower cast time after the previously casted spell crits. With Improved Regrowth, your Regrowth gets a huge boost to its crit chance, meaning you can cast Regrowth repeatedly and get lots of value out of Nature's Grace because your Regrowth will be critting frequently, proccing it much more than usual.
While you need the 21 points in Balance for Nature's Gracethe first 20 points are yours to do with as you please.
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Select a Class. A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught. An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.Druid talents are available to any Druid who reaches level As of Mists of Pandaria talents are no longer tied to specializations.
Players may choose a new talent from the same group of three talents at periodic levels 15, 30, 45, etc. Each pre-Mists talent listed below has a description of the talent, directly quoted from the in-game tooltip. The differences between the various levels of each talent are listed in brackets. Requirements are listed for all talents that have them.
The talent tree name, followed by a number, represents how many talent points must be spent in that tree before you can learn that talent. For example, "Balance 5" means five points must be spent on Balance talents before that new talent will unlock. The name of a prior talent followed by a number means that a certain number of points must be spent in a prerequisite talent before that new talent unlocks - Nature's Grace requires 2 points spent in Nature's Majesty.
In order to make the descriptions shorter and more legible, any reference to Bear Form also apply to Dire Bear Form. Sign In Don't have an account?
Start a Wiki. Talent Points Tier Prerequisites Description Starsurge 0 0 None You fuse the power of the moon and sun, launching a devastating blast of energy at the target. Causes X Spellstorm damage to the target and generates 15 Lunar or Solar energy, whichever is more beneficial to you.
This effect has a 1 minute cooldown. The Moonkin can not cast healing or resurrection spells while shapeshifted. The act of shapeshifting frees the caster of movement impairing effects. Typhoon 2 3 None You summon a violent Typhoon that does X Nature damage to targets in front of the caster within 30 yards, knocking them back and dazing them for 6 sec.
Lasts 12 sec. Lasts 10 sec. Solar Beam 1 4 None You summon a beam of solar light over an enemy target's location, interrupting the target and silencing all enemies under the beam while it is active. Solar Beam lasts for 10 sec. Force of Nature 1 5 None Summons 3 treants to attack enemy targets for 30 sec.
Lasts 20 sec. This effect is refreshed and amplified when you move, stacking up to 3 times. Effect lasts for 3 sec. Starfall 1 7 None You summon a flurry of stars from the sky on all targets within 40 yards of the caster that you're in combat with, each dealing to Arcane damage. Maximum 20 stars.
Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the starfall effect. Talent Points Tier Prerequisites Description Mangle 0 0 None Mangle the target, inflicting damage and causing the target to take additional damage from bleed effects for 1 min. This ability can be used in Cat Form or Bear Form. Entering Cat Form will cancel this effect.
Feral Instinct 0 0 None Reduces the chance enemies have to detect you while Prowling.Forgot your password? If you play with Warmode on, we have your PvP talents covered as well. Talents can be freely changed when out of combat and in a rested XP area such as an inn or a capital city.
Moreover, Tome of the Tranquil Mind and Codex of the Tranquil Mind can be used to temporarily allow players to change talents anywhere, as long as they are out of combat. Warrior of Elune has become a largely obsolete talent choice. The damage increase and Astral Power generation from this talent is less than that of the other choices on this row. Warrior of Elune can be used in some niche multi-target burst situations but those are far and few between.
Nature's Balance scales the best with our stats at this point in the expansion. It makes use of Intellect, Mastery, Haste, etc. Our spender Starsurge is extremely powerful in both its damage and how it interacts with the remainder of our kit. Typically it is more beneficial to have an ability to help with movement than a self-heal, so Renewal should not be taken. On fights with low movement, or in PVP, Renewal can be a niche choice. With Wild Charge off of the global cooldown, this talent has become drastically better for mobility than its counterpart in Tiger Dash.
Tiger Dash can be taken in niche situations where you can make use of the distance traveled over the 4-second duration. We now recommend Restoration Affinity for Balance Druids.
The healing provided by Swiftmend is a valuable second cooldown version of Abyssal Healing Potion that requires you to shift out of form to cast. Wild Growth provides moderate party healing at the expense of some damage.
Guardian Affinity is still a decent pick for survivability, as the passive damage reduction it provides through Thick Hide can be very beneficial. However in most PvE situations, unless you need the damage reduction to survive a very large hit, or are making use of the Avoidance active by casting Frenzied Regeneration while using Switch Hitterthis will generally not be chosen.
Feral Affinity can be used whenever you can make sure survivability will not be a problem, as it provides you with a small movement buff that is, in the long run, beneficial to damage. Being non-defensive, it is not advised in most encounters. The choice in this tier is largely irrelevant in terms of DPS performance. You will simply choose the one which you prefer most, or which best suits the encounter mechanics. That said, Typhoon will probably be the most useful talent in the majority of fights.
Starlord has become the default choice for most encounters at this point in the expansion. It generates more Astral Power than any other choice on this row. For extended multi-target fights, talenting Soul of the Forest and Stellar Drift becomes best at around 3 or 4-targets. Talenting this brings a drastic decrease in our single-target potential so it is not normally recommended in any current content. If you have Arcanic Pulsarwe also do not advise running this talent.
Incarnation: Chosen of Elune is a strong burst damage option for Balance Druid. While not as strong as Starlord in most situations, this can end up being the more practical and easy-to-use option if you are super uncomfortable with a fight. Stellar Drift is currently a niche talent only taken when in need of either the increased radius or the mobility portion of the effect.
Starfall just does not deal enough damage or have any modifiers that makes it a strong spell in and of itself. If you talent this, you can also use Starfall on 3-targets if you do not have Arcanic Pulsar. This talent is generally not worth using. You can talent and use Stellar Flare for up to two sustained targets with even some sporadic 3-target cleave.
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Twin Moons is still best for multi-target situations when you can make good use out of the globals you save when talenting this ability. While the procrate of Shooting Stars has diminishing returns based on affected targets, it will still generate more Astral Power than the other choices on this row. Fury of Elune is only really useful in massive multi-target burst or if you need to increase your single target burst in a very short window.